Day 2: Enemies and HUD

The enemies are a very important part of my game, so i work on them today. i wanna have several different enemies with a special behavior for each class, i passed a couple of hours trying to implement the A* pathfinding algorithm but at the end i wrote my own pathfinding code although don't work like i would want, i am good with the way that they do it. Also i add some basic HUD for display the player HP and to show actions messages. A screenshot will be uploaded soon.