Day 2: Enemies and HUD
andarms on 2015/08/11 05:58
of Here we go!!
— edited on 2015/08/11 06:00
The enemies are a very important part of my game, so i work on them today. i wanna have several different enemies with a special behavior for each class, i passed a couple of hours trying to implement the A* pathfinding algorithm but at the end i wrote my own pathfinding code although don't work like i would want, i am good with the way that they do it. Also i add some basic HUD for display the player HP and to show actions messages.
A screenshot will be uploaded soon.