Quantity over quality
The game includes 1616 drawings. Almost all are of fish, flowers, or disfigured stick figures.
(These are, unfortunately, not even representative of the overall quality.)
I wrote a simple drawing program for this massive amount of art, because I wanted to be able to:
- Record the timing of the strokes.
- Jump to the next word with one key press.
- See the Wikipedia entry for the subject.
You can check out the drawing program and other marvels in our GitHub repo.
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pygame.init()
pygame.display.set_caption('Lightswitch')
try:
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLEBUFFERS, 1)
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLESAMPLES, 32)
pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE)
except pygame.error:
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLEBUFFERS, 0)
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLESAMPLES, 0)
pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE)
pygame.init()
pygame.display.set_caption('Lightswitch')
try:
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLEBUFFERS, 1)
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLESAMPLES, 32)
pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE)
except pygame.error:
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLEBUFFERS, 0)
pygame.display.gl_set_attribute(pygame.GL_MULTISAMPLESAMPLES, 0)
pygame.display.set_mode((WIDTH, HEIGHT), pygame.OPENGL | pygame.DOUBLEBUF | pygame.HWSURFACE)
grummi on 2014/10/19 13:37:
The game wouldn't run for me (linux). I had to change something in the loop function:
display.set_mode has to be called before display.gl_set_attribute