A slight paradigm shift: reduction instead of addition
Version 1.4 makes one major change to Pacewar: instead of adding ships to the losing player, it takes away ships from the winning player, down to a minimum of 1. This has two effects: one, the game doesn't become slower as the game progresses (it becomes faster as the game progresses instead), and two, it gives more of an advantage to the losing team (which is very slight, but adds up). Version 1.4 is available here:
https://pyweek.org/media/dl/19/onpon4/pacewar-1.4.zip
And there's a version with low-quality music here:
https://pyweek.org/media/dl/19/onpon4/pacewar-1.4-lq.zip
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patch -p1 In case you can't tell, that comment has a problem. It interrupts itself halfway through. Here's how the comment was supposed to end, after the patch text: Save that to a file, eg, pacewar.patch, and then run the following in your pacewar-1.4 directory:patch -p1
Indeed, I wrote it for Python 3.
Actually, looking at how little stuff is needed for Python 2 compatibility, and that it doesn't make it incompatible with Python 3, I think I'll make version 1.5 compatible with both. No sense in not doing it, really.
Cosmologicon on 2014/10/13 22:16:
Cool game! Looks like you developed it using python 3. That's great. I have no problem with that at all. For those of us who are stuck with python 2, here's a patch: Save that to a file, eg, pacewar.patch, and then run the following in your pacewar-1.4 directory: