Bling, bling, shine, shine.
A lot of work done today:
- FXAA
- Lens Flare
- Bloom
- Screen Space Local Reflections
- Collision detection and movement
- Move animations
- Camera control
I did spend half of the day trying to code the moves with numbered tiles but it all fell apart once you move on the celling and then walk down a wall that you didn't use to get on the celling in the first place. I gave up on that, deleted my 64 case 'if-elif-else' chain and done the game logic/navigation with good old collision detection.
Thing are starting to look good :)