Room and minimap
Yesterday I made some basic sprites to display the background of the room, aka the ground and the walls. We chose a perspective inspired by 2D Zelda games, because we need to see easily where are the doors and the windows in the room. I added sprite support in our architecture and now we have the room on the screen.
Steven worked on the description of the house and the minimap that locates the room into the house. He also made an animation system to move our entities.
Today I'm going to make some furniture sprites, and then, extend the animation system to support animated characters.