End of Day 4

So... I am having this feeling of deja vu.
Normally on my entries we start out working from Saturday night til Thursday, everyone crash and then we restart completely and finish the last two days.
This year we seem to have better luck where we have really stable, flexible code that seems to be fairly robust - which is awesome.

The problem, however, is that we need a ton of art assets to make the game work - basically isometric images for each character, object and building in the world (completely animated and facing each of 8 directions), we need tiles for the map, we need inventory items, and, if possible, representations of those items on characters, we need projectiles, we need sounds and music.

Basically, we need a ton of images - far too many to ever complete on time, unless we had a few dedicated artists, which we don't.
So now I have to come up with a different way of handling things, either by going sort of like a Zombie version of "Stay Alive" that is turn based (which seems slow and weird), or just say screw it to the directions of characters, and just to one image, animated if possible, that moves where we go, and remove any notion of direction facing - which sort of sucks as I built an awesome system for that today...

Either way, it appears I need to find a way to remove a lot of the art assets we need ro be able to focus more on the gameplay - and then possibly add those assets back in later... hmm...