Triangles!
So after a quite a lot pain and misery. We have created.... a triangle:
At the last minute we said screw it, roll our own opengl binding. We had ran into some a show stopper bug with opengl on Saturday when doing some pre-contest tests.That bug i seemed to have replicated in our binding, now fixed of course.
So from here we need to finish up the shader class, write a matrix math library, and then start on texturing. Hopefully we can be done with that by the end of today.
Thanks, Matthew
P.S. Our github repo is located here: Cubix Github
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Yeah, it was a bit of work. I've created a few attempted opengl bindings over the past year, and have the process down pretty well by now :P
Its not a full opengl binding by any means, and i'm binding the functions as i go when i need them.
Cosmologicon on
2014/10/06 00:24:
Wow that sounds like a lot of work to do during PyWeek. I hope when it's over you can either patch PyOpenGL or release your bindings. Looking forward to your entry!