Bits of Eight - Day 2
mauve on 2014/05/12 23:57
of Bits of Eight
We've landed a few features today, including our first HUD graphics and the ability to fire cannonballs:

I've also added other ships and fixed the immediate performance problems this presented:

There are still a mountain of things to do, but I'm pleased that solid groundwork is going in and it looks like we're going to actually have a game at the end of this.
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Comments
These ships look really good!
Re: AVBin, two tips that work for me: first, install version 11 alpha if you can (from AVBin downloads and second change the driver order in pyglet's
and try "openal" before "pulse" -in my game I use -I hope it helps!
PyWeek is so 90s!
Btw, I forgot to say that you need to install openal otherwise pyglet will try pulse again ;).