Bits of Eight - Day 2
We've landed a few features today, including our first HUD graphics and the ability to fire cannonballs: I've also added other ships and fixed the immediate performance problems this presented: There are still a mountain of things to do, but I'm pleased that solid groundwork is going in and it looks like we're going to actually have a game at the end of this.(log in to comment)
Comments
These ships look really good!
Re: AVBin, two tips that work for me: first, install version 11 alpha if you can (from AVBin downloads and second change the driver order in pyglet's
pyglet.options['audio']and try "openal" before "pulse" -in my game I use
('openal', 'pulse', 'directsound', 'silent',)-
I hope it helps!
this fork of the lepton particle system (that fixes 64-bit support) too, which will be more problematic for people. Last time I stubbed it out so that if you can't get it installed you get no particle effects but the game is still playable. I don't know if that's a good idea. The game was much less enjoyable without particle effects. We have a bigger team this time though. Hopefully we will be able to build binary distributions for all the platforms.
Thanks, reidrac, I'll try that out and let you know how it goes.
M0dem, it depends on PyOpenGL, Pyglet and wasabi-scenegraph so far.
We will need PyWeek is so 90s!
Btw, I forgot to say that you need to install openal otherwise pyglet will try pulse again ;).
m0dem on 2014/05/13 00:10:
Wow, this is really cool. What are the requirements to run it? (like the game engine stuff)