Is anybody using/has used Entity/Component design in their games?I was reading about entity systems in games. For any of you who haven't seen them before, read the links below, they should explain it better than I can. It looks like ebs is the most common framework for python and I was wondering if any of you have used it or something like it. If so, how was it? It's certainly a shift from the way I normally think, so I'm not sure I'm going to do it this pygame, but it's something to consider.
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