Has anyone done anything other than graphics?
Hi,Has anyone ever made a game for PyWeek that uses no graphics, like for example an RPG or text ball game or something like that? Thanks for any help in advance : )
-M0dem
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console was
Two editions ago What I was writing before the comment was posted was that console was a cool ASCII art game, but I guess ASCII graphics count as graphics too.
@reidrac sorry about the website; one day I'll find time to improve it...
-M0dem
-M0dem
I personally would gladly rate a text-only game 5/5 on Production if it was actually really well produced. Things I would look for include: practically no bugs; in-game help text; tutorial; simple, easy-to-use command system; save system; a good amount of content. Most PyWeek games slack on these, so if you use the time you would have devoted to graphics and sound instead focusing on these things, you have a good chance of standing out.
-M0dem
-M0dem
Cosmologicon on 2014/04/18 20:50:
I can remember at least one example: a puzzle game that was (to me) a bit incomprehensible.Also Rectifier has made two console-based games, though it's not really the case that they don't use graphics.