Final submission

For my first try at PyWeek I ended up building a simple 2D game with a side view.

Well, unfortunately, my game screen design for this entry kind of sucks, so it's more of a walk in the moon than a real challenge.

Maybe I could have chosen a better idea, because I had never tried to do a game of this type before, and I had a lot of conflicting directions in my mind.

One week to design a game was a surprising experience: at first it seemed like it would be a lot of time, at least compared to Ludum Dare 48h. I though I could try some prototypes first and see what worked better, but after blowing up day #1 on one of them, I decided to just follow the second try. But the truth is that 1 week is not so much if you're trying this and that and do not have a solid idea of what you want for gameplay, graphics and audio!

On the positive side, Pygame was much easier to work with than I feared.

Anyway, I'm pleased with a number of things in the final result, such as the astronaut's movement, the overall look and sound of the game.

Now, I'm looking forward to playing all the other entries and hopefully learning from them!

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Comments

Congratulations! It's not an easy task to complete a PyWeek (I failed my first try!).