Post-pyweek release
Hello!
I got 12th out of 15, which is right around where I expected what with the wonky collision response :) I've fixed it to look faaaar better, though, and dialed down the rate at which you can die.
After this, I'll probably be moving all my development to Sourceforge. There's lots of stuff I'd like to do. I had a lot of comments on how the chase camera mode was the most fun, which is neat considering I just threw it in as a lark :)
Sourceforge website is here: The Getaway!
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python 2.4.3
pygame 1.7.1
pyopengl 2.0
I'd seen the error before in places where Richard mentioned it - what made it especially hard to track down was that it was somewhere in a display list. Luckily, I get the same error on my windows box and thus it's easier for me to debug :)
I tracked it down to a particular texture that's causing the problem. It's 1024x1024, and there's already one of those loaded, so I'm suspecting it's an issue with video memory. If I toss out the model that uses that texture, it works fine.
The new model doesn't react very well under lighting, though, so I've got some tweaking to do, then I'll put the fixes in subversion :)
Thanks for the bug reports!
pdallago on 2006/09/24 21:02:
In the sourceforge version, when I try to start the game I get this error: