Graphics and resources

Last night I figured out how to render oblique views of 3D objects by bodgying together a tool chain involving Sketchup, Preview, Seashore and Intaglio. I know, smart people use Blender for that sort of thing, but it doesn't fit my brain well enough for use under pressure.

Used it to create a nice-looking lunar lander unit. Also put together the beginnings of a resource system.

Woke up this morning thinking that I need to have a separate Mission object for handling the various actions that a unit can perform. That may have to wait a bit, though, as non-Pyweek duties are calling. :-(


Lander, and some ore and water deposits.