Thanks, folks!

Thanks, everyone. I ranked about where I expected--lower than I wished, higher than I feared. I know that "Dissolved" was barely a game; there are very few choices throughout Act 1, although a lot more were planned. I blame the time constraints of writing a working text-based engine and oodles of text to go with it in a week.

To my utter shock, I realized when looking over the scores that my game had the highest Fun ranking of any of the single-player entries! That gives me a serious warm-and-fuzzy. Perhaps if I team up with someone next time and do the story... not to mention actually giving people real choices. (Although there are some; did you have Pearce with you at the end?) The low Innovation and Production scores are totally justified. I'm surprised I didn't get more 1s across the board.

I found that stupid "still dark when the lights are on" bug, and it's fixed in the SVN repo. Thanks, and sorry about that!

I hope to see many of you doing NaNoWriMo this year. It's like Pyweek for novels. I'm Phil there (surprise!) ... drop me a note. And I'll be back here next time around too.

(For those who are wondering why I didn't do colour and the like, there's a simple explanation: It doesn't work in Windows. The ncurses library ain't there. Sure, I could have written some sort of Pygame/sdl_ttf based engine or something, but ... ugh.)

(log in to comment)


Well, the ratings are not that clear, and being that "game story" is an important part of the game for me, I put that into production, and rated you quite high on it. Perhaps that was the source of some of your surprises :)
I agree that "Dissolved" didn't lend itself to fitting into the three-score method, as the separation between 'production' and 'fun' is less distinct than it is in a graphical game. Interesting.