Werewolf with opposable thumbs

Today was a work day, which meant much reduced pyweek productivity. Hodgestar spent the day sick in bed, so we're all hoping he recovers swiftly and gets back to game writing soon.

Despite this, we've made some solid progress:
We're not quite as far along as I'd hoped we'd be, but we already have a thing we can play around with and try out various ideas. Having that kind of rapid feedback really helps maintain momentum and enthusiasm.

I think we'll focus on tools and puzzle components a little more tomorrow before we start on level design and all that stuff. But right now I need to catch up on my sleep.