Day One and Two
In a normal PyWeek, I get a good few hours to code on the first day and squeeze what I can out of other days. Not this time! Only had limited time to kick things off but I think I may still get there.I wanted my game to feature exploration and so had the idea of a habitable moon where the player is exploring and surviving. I was looking at the feature film Moon and the game Harvest Moon (Gamecube). Story may be you a clone rejected by society living on a moon. No ideas for monsters/competitors yet. Fruit picking may be involved too.
So I have objects planned out and an idea for graphics. Moon generation was a high priority so that has been most of the work so far.Screenshot below of the map viewer. Calling it a night due to health but feeling positive about the game. Main win was getting the moons to generate fast. Original code took forever...
Rather accidently it reminds me of the 8 bit game 'Ring of Darkness'. :-)