Post Judging

Well done everyone who participated.  I'd like to especially thank the people who played my game 'Space Rotate' and provided detailed feedback!

Some people seemed to find the game fun, some not so much, which I guess is normal.  It is probably not the most thrilling thing in the world!  Also, it is true that you could get pretty far by just randomly clicking.  I think I was a bit stuck between making a proper (difficult) puzzle game and making something that would be basically mindless fun, and probably the game reflects this.

I had originally hoped to add an additional game mechanic for each galaxy (as was suggested in one of the comments) but was a bit time crunched.  Also, I agree that perhaps the timer implementation is a bit harsh (per Galaxy rather than per level) and maybe the game would be better without any timer whatsoever.  There are other pretty simple improvements I could make to the visuals (e.g. using raster images rather than pygame circles) and maybe the music (thrash metal may not be suitable for a puzzle game...).  I had these thoughts during the week, but decided I needed to prioritise other things to ensure I shipped a 'finished' game.  I probably won't spend any more time making these types of improvements, but I do plan to clean up the code a bit (got a bit hectic towards the end) and release it into the void.

Overall, I achieved my goals for my first Pyweek.  I have now convinced myself I can actually make a playable game! Hopefully next time I can devote more time and go for something a bit more ambitious.