Day 6 screenshotThis game is causing me some trouble. Have you ever had a game idea and then spent days implementing it and when you finally get it done you realize it's way too hard? And the mechanics don't lend themselves to easy simplification, like tweaking the speed or gravity or anything. That's what happening here.
I made a couple last-minute changes to the fundamental mechanics that make the gameplay much less overwhelming. It's still too hard, but hopefully it's within range now that I can balance it just by adjusting some numbers.
I'll have to write a post about my thoughts on the fundamental mechanics of this game. Suffice to say, this is why you make prototypes, because not every idea actually makes for a good game.
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