Interesting but not scheduled day two

Day two has ended. 

Instead of going with the plan of focusing 100% on gameplay i did some gameplay but decided i needed to spice it up a bit with sfx because it was too "flat".

I ended up finishing the FM synthesizer! I can now create oscillator setups to produce sounds like the old OPL2 / Adlib. I am pretty happy with this.

Music right now is just some random notes picked randomly, generated on the fly.

I still need more enemy types, more levels and some textual interaction for backstory / tutorial.

The biggest parts missing from gameplay are:
- combo move (just one combo)
- strategic enemies

So, the plan for the rest of the days:
3) gameplay, enemies, levels and text. 
4) tweak playability and levels
5) music
6) graphics
7) polish

Ill upload the synth code, to run it you just need to:

$ python synth.py

And you will hear some of the sounds it produces.

Keeping this jornal is really helping me with the planning. Hopefully this will still look good by friday.

Lucio.