Dandelion: Thanks for the feedback!
Thanks for the kind comments and generous ratings! It seems undecided whether mini-games are a good idea for PyWeek. From the production perspective they definitely are — you can always add more if you have time or drop some if you don't. It's not easy to make them satisfying but since they are short, we hoped the player would not mind that much.
- SO PRETTY, a beautifully crafted game, unfortunately the fun apsect was let down by it being really easy with no way to lose
Hah! You just did not try hard enough! You can actually avoid collecting any fairies and lose. It's easy to make a mistake and get one by accident, so this is a more challenging way to play the game.
- Beautiful. No frustratingly difficult sections you have to master to get past. Just pretty things to look at, pleasant varied tasks to attempt, and more shinies the better you do instead of a numerical score. The only negative thing is it took me an hour of installing non-free Nvidia drivers, breaking my X11 setup catastrophically, booting a previous kernel version, manually editing /etc/X11/xorg.conf and finally getting the PC working again, before the thing would actually run. Actually, it was STILL worth it. I will be plundering the code shamelessly to learn how to do OpenGL properly.
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