Last Train To Nowhere: Day 5

At last the game seems to be more or less fully playable. Not all the stuff in the original concept is implemented yet, but you can have a fight, and die (frequently). It's not that enjoyable yet, because the AI is very punishing.

I think something like reloading is needed too, so that you can spot your moment to attack. Possibly it also needs hand-to-hand combat so you have the option to charge in when you spot the moment. And some grenades would be a nice addition too.



Hopefully we'll have enough time to iron all these issues out.