Last Train To Nowhere: Day 4

After a slow start redrawing the trains to add more headroom for jumping around etc, I added bullet physics -  and a law man to use them on:

The only really challenging feature left to tackle is AI; then we just have the simple matters of:

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that looks like a potentially painful bullet wound there.
I didn't notice that until now. Ouch. Yeah, sounds painful. What happens if you jump off the train?