Last Train To Nowhere: Day 4
After a slow start redrawing the trains to add more headroom for jumping around etc, I added bullet physics - and a law man to use them on:
The only really challenging feature left to tackle is AI; then we just have the simple matters of:
- Ladders
- Death, respawns, victory conditions etc
- Tons more art - backgrounds, scenery, train cars and more
- Levels
- Decoupling train cars
- Menu screen
- Sound
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