Last Train To Nowhere: Day 4
After a slow start redrawing the trains to add more headroom for jumping around etc, I added bullet physics - and a law man to use them on:The only really challenging feature left to tackle is AI; then we just have the simple matters of:
- Ladders
- Death, respawns, victory conditions etc
- Tons more art - backgrounds, scenery, train cars and more
- Levels
- Decoupling train cars
- Menu screen
- Sound
(log in to comment)
Evdude on 2012/09/13 01:05:
that looks like a potentially painful bullet wound there.