Day 2 Progress

Today I made much better progress than yesterday, but in the grand scheme of things then nothing stupidly exciting happened - just simply getting collision detection done.

My artist has been busy =]

In this screenshot, you can't really see the collision detection at all, but just let me assure you quite how much of a nightmare I found it - post pyweek it is definitely something I will want to look into because I find it hard to believe that it can be so messy as whenever I do it.

You can also see here that there are more than one kinds of tiles, and that there is small variance between tiles - thanks Rod!

The other big difference is now there is a HUD thing at the bottom where you can see all your levels and xp, as of right now they don't do anything, but expect that to change as I get further into the week.

From my artist the black ring is no longer generated by code and we have much more variation in the dirt art.