slow day

I had a ton of work related things to take care of, so I only had a couple hours today.  I managed to work out some rendering issues and to smooth out the controls.

I added parallax scrolling as an afterthought today after I watched some videos of Super Metroid for art inspiration.

I've decided that if things go well tomorrow, I may try to push the level design into an action platformer.  I worry though, that I will not have enough time to make the animations to really make it shine.  We'll see tomorrow, I guess.