astro0

um, idk

To all testers: this game is incomplete. there is little to do in the game. you don't have to feel inclined to rate or play.I just had too much to do this week.

For pygame 1.9 and python 2.7. These is a strong possibility that it will work with 2.6, but not much of a chance that it will work on 3.x.

'W' Key will cause you to jump. Double jumps are allowed.

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Scores

Ratings (show detail)

Overall: 1.6
Fun: 1.3
Production: 2.2
Innovation: 1.3

18% respondents marked the game as not working.
1% of respondents wished to disqualify the entry.
Respondents: 13

Files

File Size Uploader Date
bitcraft-pyweek15-d610d59.zipfinal
unfinished final submission
1.2 MB bitcraft 2012/09/16 01:01
astro0 big.png
astro0
3.9 KB bitcraft 2012/09/10 02:46

Diary Entries

Postmortem

This [py]week:
I simply did not have enough time to get the game finished  I didn't even have time on the weekends.

Positive points:
  • I got a few hours to work on art, which is challenging for me, but interesting
  • The hover bot uses the game's physics engine to fly, which i think is cool

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day 5

Just got done looking through the new posts, and I excited to play a few of the games already.  Unfortunately I will not be submitting a finished game.

Today I got probably as far as I am going to get.  I finished a few odds and ends and added the first and probably only enemy to the game, a sentry robot.  I probably will not have much time tomorrow.  Well, there is always next time.

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Day 3 & 4

Day 3 I had no chance to work on the game during the day, and by the time I finished with my work, I had no coding/creative energy so I got some sleep instead.  Today, time permitting, I would like to get some item graphics and a couple levels done.

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slow day

I had a ton of work related things to take care of, so I only had a couple hours today.  I managed to work out some rendering issues and to smooth out the controls.

I added parallax scrolling as an afterthought today after I watched some videos of Super Metroid for art inspiration.

I've decided that if things go well tomorrow, I may try to push the level design into an action platformer.  I worry though, that I will not have enough time to make the animations to really make it shine.  We'll see tomorrow, I guess.

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a solid start

For this pyweek, i've decided to risk a low innovation score in hopes of completing the game and giving it extra polish.

the game is a metroidvania style sidescroller and i'll be reusing assets from my previous pyweek entry.  today i got some animations completed and tuned the game's physics for a low-gravity experience on mars.  i plan to spend another 2 days focusing on art and levels before i code.  because i'm reusing much of my previous entry, i will save time and hopefully get some new visuals and a nice story.

https://github.com/bitcraft/pyweek15/blob/master/walking.gif

i made a gif of the walking animation for the hero.  i'll get the running, stopping, and jjumping animations done tomorrow.

the repository can be found at

https://github.com/bitcraft/pyweek15

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