Last Train To Nowhere: Day 1Day 1 kicked off with a brief brainstorming, as we hadn't come to any fixed conclusions about what game to make.
We've decided on a straightforward platformer set on a train:
Arnav has worked on physics (from retrogamelib) while I got stuck into the artwork. I have 29 frames of character animation, three train cars and the start of a steam locomotive.
I've also put together some OpenGL code to handle perspective on the tracks:
The sleepers look a bit flat, but it's harder to see that when they are whizzing past at speed.
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