My Pyweek is a Ludum Dare :)

I've finally found time to resume working on the game yesterday evening!
So, if you add today + yesterday evening + Sunday morning => 1 game in 48h..just like a Ludum Dare :)

This is how it looked on Sunday:



This is how it looks now:



The blocks on each side are "spawn" points, your robots are created there.
By staying alive on the field, your robots harvest resources from the field, until it's depleted (in the screenshot, the blue zero says there are no more resources to harvest).
Each time a spawn point creates a robot, it uses stored resources (the numbers on the left and right, one resource counter for each faction).

So far, both factions share a basic hard-coded AI (seek nearby and destroy!) and the game basically runs by itself.

This afternoon I will have to make the player able to influence his robots behaviour and finally make it a game instead of just something nice to look at.

Ideally, the behaviour will involve neural networks as I wanted originally. But I'm still far from that.

Still, it's nice to be able to work on this in the end instead of just giving up :)

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Comments

Neat, I always wanted to make a game with a swarm for the units.
Looks fun! Hope your LD goes well :-)