Doctor Korovic's Flying Atomic Squid - Day 6

This evening I sat down to try to draw enough art for me to finish the game completely tomorrow I was keen to get in a cutscene to set up the awesome plot. Turns out cut scenes are quite easy to write - I just knocked up a Python API for writing a cutscene "script".



The other thing I tackled was animations for the propellers and rotors, but this didn't take long either, because I didn't draw multiple animation frames, I just swap in a "full-speed" image in place of the "stopped" image:



It turns out that this instant feedback actually makes the game seem much more responsive. Win!