Dr Korovic's Flying Atomic Squid - Day 5

Day 5 saw me get massively bogged down in particles for the rockets (and hopefully, other effects too). lepton's BillboardRenderer just wasn't drawing colours right, so after about 3 hours of fiddling with it I reimplemented it crudely with pyglet sprites.

You might also notice a slicker HUD with a list of the components you can use. And fuel gets consumed by things that require fuel. The editor is also looking finished:

All in all, I'm relatively pleased with where I am - that's the game mechanics largely complete.