Defend Mechanicsburg - Thursday

I can now select units and give command to them, and basic unit movement and attacking behaviour is working.

Now I need to come up with some kind of rudimentary AI for the other side. Why did I have to pick another game that needs AI? Will I ever learn?

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Writing AIs is fun though :) And if you can balance gameplay by other means, it doesn't have to be particulary clever. Like just give the AI more initial resources or have it cheat in some other way.
Oh, sure it's fun -- but it takes so much of the time that I don't have!