Oh dear.

We got collision working, basically... not all parts, but I figure it won't be too hard. Last day will be for enemies, puzzles, levels, music, SFX, intro, AI, and stuff. Well, we will be working all day though, hopefully around 14+ hours each, counting eating too. Now the character is a liquid blob. He can resize at will (to solve puzzles later). We also got a tile system well started and working.