Theme re-planning
Was kinda banking on the "Everything Goes to Hell" theme, for a 3D helicopter rescue type game. But given the "Mad Science" theme I think that would be quite a lame stretch to try to make.So new idea is a 2D puzzle game with a molecule-matching gameplay mechanic: various molecules are piece types that can be moved around the level (basically a backgrounded/themed 2D board) according to certain movement constraints (either intrinsic to that molecule type, or externally dependent on level geometry and/or other nearby molecules.) The objective of each level is to clear all molecules from the board within a limited time or number of moves.
The plot is that you are thwarting a mad scientist's evil plans at the chemical reaction level. Example levels: stopping a nuclear fission reaction in a bomb or sabotaged reactor from going critical, neutralizing a poison/toxin, matter vs antimatter in a particle accelerator, etc
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richard on 2012/05/06 21:14:
Lame stretches are what makes this PyWeek! :-)