Planning and more planning

As hinted at by the title of our entry we're doing a 4X game.

Not the beer. That there is a dead herring.

We spent most of today fleshing out some plans we already had for the game. The data model got some initial love and is settling down. The interface between client and server is forming. The user interface ... well, I'm using Kivy this time around so I'm figuring out my way around some of its interesting implementation. There's some neat ideas in there...