Pyweek orientation info
The pyweek intro docs were insightful. The points I remember most are planning out as much as possible before the challenge start and that I need to learn about version control. Also helpful were that people actually use the Dvorak layout asked in most linux installations, I finally looked it up. It makes me want to use the numpad. But then I worried about people that were left hand or right hand dominant (enough humor on my part).The ideas I can plan now are what genre I want my game to be and what I want the initial credits screen (the logo of the company that makes it) to look like.
I was able to imagine at least three different types of games. Those ideas I think I can code. But will have to wait to find out.
Since I am solo I feel the artwork will suffer but the gameplay will be what I am planning. I also doubt I will implement audio due to my lack of interest in it. Anything I don't have interest in now I won't want to implement later.
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Cosmo-You described a problem I will have to consider more seriously now.
hidas on 2012/05/05 16:26:
Audio really adds a lot to a game.If you don't really want to spend time creating audio effects, I have found bfxr/sfxr ( http://www.bfxr.net/ http://drpetter.se/project_sfxr.html) to be handy. If you look in the "Game Development Resources" at the top of the forum it has a link to a website called inkaudio.
I also got music for one of my Pyweek games from this site: http://www.mattmcfarland.com/