Pyweek orientation info

The pyweek intro docs were insightful.  The points I remember most are planning out as much as possible before the challenge start and that I need to learn about version control.  Also helpful were that people actually use the Dvorak layout asked in most linux installations, I finally looked it up.  It makes me want to use the numpad.  But then I worried about people that were left hand or right hand dominant (enough humor on my part). 

The ideas I can plan now are what genre I want my game to be and what I want the initial credits screen (the logo of the company that makes it) to look like.  

I was able to imagine at least three different types of games.  Those ideas I think I can code.  But will have to wait to find out.  

Since I am solo I feel the artwork will suffer but the gameplay will be what I am planning.  I also doubt I will implement audio due to my lack of interest in it.  Anything I don't have interest in now I won't want to implement later.

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Audio really adds a lot to a game.
If you don't really want to spend time creating audio effects, I have found bfxr/sfxr ( http://www.bfxr.net/ http://drpetter.se/project_sfxr.html) to be handy. If you look in the "Game Development Resources" at the top of the forum it has a link to a website called inkaudio.
I also got music for one of my Pyweek games from this site:  http://www.mattmcfarland.com/

 
If you use the numpad for controls, remember that some people are on notebook computers. I would also let some other set of keys work for people who don't have numpads.
hidas- I've been following the discussion on how audio and effects add to the production rating.  I will make an effort to learn the implementation.  Thanks for the links. 

Cosmo-You described a problem I will have to consider more seriously now.