Postmorterm Notes

Oops, there appears to be two fatal bugs in this game that we've discovered after release.

In the "Prison" room, don't step on the Bs in the cell numbers.

Linux users can't get past the second battle due to a really idiotic bug in the curses implementation.
If you're on linux, please use the latest version from https://github.com/jtruscott/pyweek13 if you want the game to be playable.

That is all. Thanks!

(log in to comment)

Comments

Looking at the fix I wouldn't say the bug was in curses :).
 
In the prison room the player is a white caret on a white background. Anyway I was navigating around and went straight down from the bottom guard. This got me here:


Traceback (most recent call last):
  File "run_game.py", line 4, in <module>
    main.main()
  File "gamelib/main.py", line 22, in main
    game.start()
  File "gamelib/game.py", line 20, in start
    event.fire('%s.prompt' % state.mode)
  File "gamelib/event.py", line 19, in fire
    f(*args, **kwargs)
  File "gamelib/explore.py", line 92, in explore_prompt
    level_prompt()
  File "gamelib/explore.py", line 124, in level_prompt
    ret = level.layout.curr_room.try_move(y=+1)
  File "gamelib/room.py", line 154, in try_move
    event.fire('battle.start', tile.monster_properties)
AttributeError: Tile instance has no attribute 'monster_properties'
Ah, just read the entry I was commenting on :). This is a known issue then — never mind me.