Final Post

Hi again people.

So we dev on Linux with elghinn so I just rebooted on my old Win XP to install the libs, check the integrity of our zip file and tried the game. I had no problem so here is our final archive for this week:

 http://media.pyweek.org/dl/13/gruik_inc/feaw_pyweek13.zip
 
As I said only 1 level in it but it took a lots of effort to have it :D

For the tech part, here comes a detail about the libs needed:

- FluentXML -> it's in the archive and is full python so no problem here (http://fluentxml.last-exile.org/ if you're curious)

- Pyglet -> http://pyglet.org/download.html
  -> They say to install AVBin with pyglet so : http://code.google.com/p/avbin/

- Rabbyt -> http://pypi.python.org/pypi/Rabbyt/  (big performance gain for sprites compared to pyglet's

- PIL -> http://www.pythonware.com/products/pil/  (use for our collision maps)


And I thinkg that's it. We tested it on Debian and Ubuntu with python2.7. I tested it on Windows with Python2.6 because I didn't have the courage to fight with Rabbyt tonight (it's 4 AM here)

[[EDIT]]
I'll 'py2exe' FEAW tomorrow so that's it will be easier to try it on Windows
[[/EDIT]]
 
And now that's it. We really hope you will enjoy playing FEAW, even though it's unfinished.
And I leave you with a final screenshot announcing what is to come for Stan.
Bye

 

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Comments

So, can you tell me what the controls are for this game? The README doesn't mention them at all. I figured out Arrow keys to move and Space bar to jump. Is that it?

I feel like I'm missing something. I make it to the first spiderweb or whatever. That takes me to another room, and there I'm stuck in a spiderweb. I can't move or jump. Is there a way to shoot or something?
oups we forgot to mention them  in the readme
 we put  them in the help section of the game though.

the key you  missed is d to  use  the powers. and thats it for the keys.

Yeah, you're right. It's really so complicated to launch the game and go in help section. We have even gone so far to hide it (you know, between the "play" and "quit" entries).  How silly!

Seriously, what do you think we have put in this section? The recipe for lemon pie? :D
Haha I'm sorry, I didn't mean to suggest that the controls needed to be in the README if they were also in the game! I honestly missed the title screen. I think I may have pressed Enter as the game was loading up and I went straight to the difficulty select screen. Please forgive me! :)

Anyway, I played through on a couple different difficulty settings. Is it possible to get that Air marble? I just had the Fire marble the whole way through.
Say "open source is the way to go" 100 times and you may avoid elghinn's wrath xD

For the last part:
 - the difficulty you select well ... doesn't change anything ^^' We thought we would have the time to change different things depending on it but sadly we didn't.
 - you have different paths in the level so depending on your choices, you can end up using only the Fire marble or the Air Marble too. You can even find other stuff if you're curious enough ;)

But in this version, you'll only have those 2 gems available. The other ones were to be in the 4 other levels we couldn't implement because of the Murphy's Law T_T
But don't worry, you'll be able to discover them all (and even more) one (we hope close) day ;)
We'll post a link to the FEAW v1.0.Complete when it's released.
Difficulty does change health! Ah whau, Nearly missed air was really reachable until I read this.
Arf I think I'm still tired from last week ^^' Sorry.
You're right Archy: difficulty changes a few things:
  - the number of lives
  - the points obtained from killing enemies (in extreme we've been evil because you lose points)
  - the number of continues (if any)

But we had other things we wanted to change too, like the number of enemies and other things in the levels design.