Day 6 - 5am
Much performance optimization done today. Using texture atlases now and mipmapping makes it look much better on various resolutions. Some new sounds, a little bit of creepy music and interactions between creeps. A few minor but nice particle effects were added too. The first missions are finished, tomorrow will mainly be polishing and making it fun + menus and mac/linux testing. Revision 350! Time to go to bed, good night... wait, DAMN, a name is still missing :((log in to comment)
cyhawk on 2011/09/17 11:31:
I have a feeling that the colors of the path (and maybe the buildings as well?) are determined by something... Or is it just a pretty map?