Night #6

Day #6

Second last day. We have:
  • Creeps being where they should be
  • Homing bullets killing the creeps
  • Turrets that aim for the closest creep

Tomorrow is Saturday so we're going to get together and try to finish the game off. Wish us luck!

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I'd rather have turrets aiming for the most advanced creep they can find than for the closest, or the most advanced creep with lowest health if this is something we can see. Aiming for the closest creep might make the game wierdly balanced.
Good point mihi - we might try that out and play test it.