Five-Day Progress Dump + Demo Video

Demo Video of what we have so far:

Screenshot too:  

The background image is used as the level map (a trick I picked up from watching a timelapse of notch a while back). So I just edit the background image in gimp, and voila, new level! :) - Unfortunately, I just have the ugly little levels I made so far. I'll bug Lisa to make some better looking (and playable) levels.

The plain humans run away from mutants, and turn into mutants if they're touched by one. Mutant AI is super simple as well, they just run after the first human they see, or the player.
So much left to do!

Progress Dump:
    Sept 9-10: Pre-challenge: Basic infrastructure (skellington-1.9) and sprite animation code (but no sprites!)
    Sept 11:    Background-image based level map. Walking over uneven/sloped terrain.
    Sept 12:    Refactoring, rewrite background-image level code cos of bugs, super simple (f=ma) physics, just used for jumping at this point.
    Sept 13:    Mutants with some AS (Artificial Stupidity)
    Sept 14:    Humans, with more AS. They mutate into whatever mutant touches them, with a 3s delay.
    Sept 15:    I tried the game out with 50+ characters instead of 3 to see how much it slows down. Quite a bit. After a bunch of profiling, got the FPS up, but the final game will have 30 FPS instead of 60 like I wanted.

I got that out of my git log. While I've been doing this, Lisa has had a particularly busy week. But she's cool, so she still made a few sprites. I think they're pretty good for someone who has never done this before. Oh, and she made 5 different types of hair for our heroine. XD

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Alright, we have bullets now, can shoot the mutants!

Also, sound effects, brought to you by the amazing SFXR: