I resign from this contest
Due to me not being happy with the overall quality of my code, as well as the stress added as the deadline approaches, I have no other option than to resign.However, I grew quite fond of the story of my game, as well as the isometric style I utilized in my game, I will with any doubt continue developing my game, I will add multiplayer elements, map editors, and artwork. However, that will be a 100% reboot, I won't be using Python.
This contest has got me more interested in Python in general, it seems much more capable than I originally thought, and it gives a lot of options as how to write code, the Python utilities and libs is in the thousands as I count from my repository:
madnick@northpole:~$ aptitude search python | wc -l
2726
That is quite impressive.
Here is some screenshots of my game:


So what was the story of my game?
"At the dawn of mankind... We arose the interest of several advanced alien civilizations
However, they could not agree about how to intervene with mankind. "How can we shape mankind", was the question on everybody's lips.
An agreement was nowhere to be found, so in order to save time, they all sent mutation probes, known as Monoliths, to stand by, while awaiting a conclusion.
However, a species known as the Himus, would not await any conclusion, they sent their own probes, not with good intent, but with malice. For they were determined to shape mankind into their own slave species.
At the peak of events, a great battle was fought through out the continent of Africa, for the sake of mankind's continued development. "
So in my game, the different colors of Monoliths is sent by different civilizations (a small reference to "2001: A space odyssey") The smaller Monoliths are the "Himus" they are an aggressive species however not as powerful as the others, but due to their planetary resources, they can build a large amount of Monoliths, whilst they are harmless to other Monoliths, they are not harmless to a young mankind, they will mutate mankind for their own purposes. Other monoliths will simply waste energy on these Himu-monoliths in order to destory them, if a Himu-monolith goes off the map, well, they all loose HP, because of how much resources they've wasted.
..
So thats it for me! I wish all you others the best of luck!
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Whilst the game itself may seem complete, there is still audio production, splash screens, improving AI, improving damage output, and implementing the "last wave" mechanics:
In the last wave mechanics, the "playfield" becomes radioactive, and everything wobbles and melts :)
I had fun for a while, that counts, and the idea I will keep :)
Yes, the pressure is not a motivating factor, its true that there is a "Ludum dare amount of time" left, but I don't like the stress at this point. Sorry. :(
mauve:
This is my first Pyweek, I have not looked around too much except on the discussions page and some previous games, it may be true that some games lack those things, but I personally feel that I "had" the time to do this, but I failed due to heavily iterating my code base. My biggest mistake was not sticking with my first draft.
Final entry? Not sure what you mean, this is my final diary entry. :P
Yep, understand the pressure thing. I've certainly been there!
Cool idea, and better luck next time.