Monster Mechanics - Day 3

The first grotesequely pulsating monster was this armoured slug thing:

Then I implemented some of the other body parts on the drawing board:

The framerate is lower than I would have expected. Possibly Box2D doesn't like me scaling dozens of shapes every frame, but I haven't investigated further.
Finally I wasted a good hour trying to make the mutant stand more gracefully. In fairness, Honda spent years making ASIMO walk, so I should have expected to fail in an evening. Making the creature walk is going to be an exercise in physics hacks.
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this looks amazing, btw, and in a way, what i would be doing if i had any programming skills.