Monster mutations + goals for tomorrow

Won't have nearly as much time and energy to dedicate tomorrow on this but I'll be optimistic and outline some goals:

1) Get texturing figured-out/working. This may take anywhere from an hour to who knows how long.
2) Get a monster to move in-game. Since I'm not doing any fancy animations, movement will be an alternating rotation on the y-axis + forward translation. Hopefully it doesn't look like utter crap.


As far as upgrades available to the player (i.e. mutations) I've decided to keep it somewhat simple (I think):

The upgrade tree will be a perfect binary tree and the player will be able to make up his monster army by choosing which mutation path to take:

Legs: runs on the ground
    Longer-legs: +speed
Stronger-legs: +health, +speed, +dash(maybe)
Bigger-size: +health, -speed, causes towers to attack him (from fear)
    Arms: +health
Arm-shields: +health, +block%
Healer: (you need arms to heal, right?) heals nearby units
Wings: flight
    Figure this out later


Also need to figure out which towers will be good against which monster.

To keep the game interactive outside of choosing mutations and monster composition, there will be a timing element of when does the player want to send in a monster. Might add tower cool-down times to increase skill depth of timing.

 Bluh, so much to do.

Chance of some sort of playable product: 8%