pymunk 2.0 released!

Today pymunk 2.0 was released! Pymunk can be summarized by its vision: "Make 2d physics easy to include in your game"

I know its ridiculously way off the 1-month pyweek limit, but there are many improvements compared to the last release, and I know entries using the svn version in previous pyweeks, so I thought that a late release was better than nothing. (Wasn't able to release earlier has I had hoped)

In case you have any issues during pyweek let me know asap and Ill try to help. Right now Im in the Philippines meaning the timezone is a bit off from most of you, but I check my email quite often so feel free to send questions or comments on pymunk to either pymunk@viblo.se or vb@viblo.se and I will make sure I respond at least within a day (usually Im not that quick, but I know the time constraints of pyweek.. ;-)

For more info on what pymunk is, some documentation and downloads see its google code home page at:
http://code.google.com/p/pymunk/
direct download link: http://pymunk.googlecode.com/files/pymunk-2.0.0.zip
(there are also windows installers available for those of you running on windows)
direct api link: http://pymunk.googlecode.com/svn/tags/pymunk-2.0.0/docs/api/index.html

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Comments

I think that we can use the new version in this contest.
I just felt some awe.