As promised, here's the full diagram

I'd like to thank everyone who tried out my entirely unfinished game.

As promised, here's the full plot diagram that I mapped out. The game sticks pretty faithfully to the far-right branch, all the way down to the docks. I almost made it all the way to one complete story arc, but alas life intruded. Maybe next time Real Life can intrude just a little less :-)

I think that the 9 times theme actually works pretty well with the game that I envisaged. For my game the "theme" was very much behind the scenes in the structure of the game's story arcs. It forced me to ensure there was always 9 points in the game where the player has control ("decision" points in the diagram - but also shootouts or stealth sections) which meant that each of the various paths through the game's stories were fleshed out well - that each act was complete.

I realised quite late in the week that some of the story was quite flawed. I had some help getting the structure mostly right (thanks Toby and Cam for your feedback!) but some of it still makes very little sense. There's nothing that couldn't be fixed though - it's just a case of re-jiggering some of the scenes.

Sorry that I broke the shooting before the final upload. There wasn't much of it, really. Just that one bit in the apartment. The game would've crashed when you left the apartment with the gun anyway ;-)


Oh, one final note. No, I didn't implement the first decision point: gender selection. It wasn't going to have any effect on the game anyway.

(log in to comment)

Comments

Have you got time/energy for a Pyggy entry? If so, I'll refrain from looking too closely at the plot diagram just yet!
No, it's doubtful I'll be up for a pyggy entry. I've already got another project on simmer that I put aside for pyweek :-)
This kind of reminds me of Out of this World. You ever played it? Highly recommended.
[Delete dupe...]
Oh, have I played it. A lot.

It was called Another World here in Australia.

Eric Chahi has created a masterpiece there.

It's awesome and certainly I could never aspire to produce anything remotely as awesome, but it did have some influence (even though OOTW doesn't branch).

That scene in the arena "controlling" the tank was just too much fun :-)