Finally

Ok this is final version of my game. I am really proud of myself, actually.

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thats' a good game man... well done..   
I got this error:

$ python run_game.py
Traceback (most recent call last):
  File "run_game.py", line 5, in <module>
    squarescity.__main__.main()
  File "/home/andy/PyWeek-12-finals/unrated/petraszd-pw-12/squarescity-1.0/squarescity/__main__.py", line 11, in main
    return director.run(StartScene())
  File "/home/andy/PyWeek-12-finals/unrated/petraszd-pw-12/squarescity-1.0/squarescity/scenes.py", line 69, in __init__
    super(StartScene, self).__init__()
  File "/home/andy/PyWeek-12-finals/unrated/petraszd-pw-12/squarescity-1.0/squarescity/scenes.py", line 57, in __init__
    back = Sprite(self.get_image_filename())
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/sprite.py", line 114, in __init__
    image = pyglet.resource.image(image)
  File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 481, in image
    identity = self._cached_images[name] = self._alloc_image(name)
  File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 425, in _alloc_image
    file = self.file(name)
  File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 383, in file
    raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "data/start-screen.png" was not found on the path.  Ensure that the filename has the correct captialisation.
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!



And I fixed it by modifying run_game.py:

import squarescity.__main__

import os
import pyglet

pyglet.resource.path = ['.']
pyglet.resource.reindex()

# monkey patch pyglet to fix a resource loading bug
slash_paths = filter(lambda x: x.startswith('/'), pyglet.resource._default_loader._index.keys())
for path in slash_paths:
    pyglet.resource._default_loader._index[path[1:]] = pyglet.resource._default_loader._index[path]


if __name__ == "__main__":
    squarescity.__main__.main()


ok actually it's still broken. now it crashes when I start game:

$ python run_game.py
Traceback (most recent call last):
  File "run_game.py", line 18, in <module>
    squarescity.__main__.main()
  File "/home/andy/PyWeek-12-finals/unrated/petraszd-pw-12/squarescity-1.0/squarescity/__main__.py", line 11, in main
    return director.run(StartScene())
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/director.py", line 450, in run
    event_loop.run()
  File "/usr/lib/pymodules/python2.6/pyglet/app/xlib.py", line 83, in run
    window.dispatch_platform_event(e)
  File "/usr/lib/pymodules/python2.6/pyglet/window/xlib/__init__.py", line 1169, in dispatch_platform_event
    event_handler(e)
  File "/usr/lib/pymodules/python2.6/pyglet/window/xlib/__init__.py", line 1323, in _event_key
    self.dispatch_event('on_key_press', symbol, modifiers)
  File "/usr/lib/pymodules/python2.6/pyglet/window/__init__.py", line 1217, in dispatch_event
    EventDispatcher.dispatch_event(self, *args)
  File "/usr/lib/pymodules/python2.6/pyglet/event.py", line 340, in dispatch_event
    if handler(*args):
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/menu.py", line 307, in on_key_press
    self._activate_item()
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/menu.py", line 248, in _activate_item
    self.children[ self.selected_index ][1].on_key_press( key.ENTER, 0 )
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/menu.py", line 443, in on_key_press
    self.callback_func(*self.callback_args, **self.callback_kwargs)
  File "/home/andy/PyWeek-12-finals/unrated/petraszd-pw-12/squarescity-1.0/squarescity/scenes.py", line 38, in start_game
    WinScene))))
  File "/home/andy/PyWeek-12-finals/unrated/petraszd-pw-12/squarescity-1.0/squarescity/levels.py", line 40, in __init__
    self.line = Line((0.0, 0.0), (0.0, 0.0), (255, 255, 255, 255))
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/draw.py", line 417, in __init__
    super(Line, self).__init__()
  File "/usr/local/lib/python2.6/dist-packages/cocos2d-0.4.0-py2.6.egg/cocos/draw.py", line 193, in __init__
    self._texture = image = pyglet.resource.image('draw_texture.png').get_texture()
  File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 481, in image
    identity = self._cached_images[name] = self._alloc_image(name)
  File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 425, in _alloc_image
    file = self.file(name)
  File "/usr/lib/pymodules/python2.6/pyglet/resource.py", line 383, in file
    raise ResourceNotFoundException(name)
pyglet.resource.ResourceNotFoundException: Resource "draw_texture.png" was not found on the path.  Ensure that the filename has the correct captialisation.
AL lib: ALc.c:1879: exit(): closing 1 Device
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion `map->l_init_called' failed!


draw_texture.png isn't in data/!
It is cocos2d lib's bug. Maybe... Or it is packaging bug. draw_texture.png is used by cocos2d (somehow) to draw texture. I am not using it at all.
On windows I have included that file in archive, because I got same error. On Linux I found no problem with that file. So, my guess is: a) Something is wrong with Your cocos2d installation b) Something is wrong with my installation (It works for me, but not for others);
That file is (or should be) at SOMETHING/lib/python2.7/site-packages/cocos/resources directory
@superjoe: draw_textures.png is provided by cocos, and I think you prevented the load with your fix. Would you mind to try this 'fix to your fix' ?

replace in your fix

pyglet.resource.path = ['.']

with
 
pyglet.resource.path.append('.')

[untested, I don't have *nix OS ]

Alternatively, copy from cocos/resources the file draw_texture.png to the game/data  dir.

--

in windows xp, pyglet 1.1.4 release, cocos 0.4.0 release the game works correctly

I very liked the game, hope there will be a postcompo release with  just a bit of tweaking in the controls and more levels 

haha!, I arrived late.

It could very well be a pyglet problem: if I remember correctly the path handling in resources has been changed from pyglet 1.1.2 to 1.1.3 to 1.1.4 to 1.dev , with issues reported for each version (except the dev version...yet)