Team Wasabi - Day 6

Well, today was a long day; I ditched quite a bit of my working day to hack on the game. I did manage to get through some boring stuff like including visible paint colours on paint brushes (most but not all frames) but I've also delivered more fun things start game and end game banners, paint can powerups, PvP and sound effects.

The gameplay still needs a bit of work because the controls are a little iffy, and PvP isn't as balanced as I'd like. The animation is still very stilted and jumpy - the run animations haven't made it into the game yet and the attack animation is just this single frame:
 


So lots to get through tomorrow, and that's even before I try to implement networking. I do have some menus drawn, but I'm not sure I'll get to them.