Screw you math game!
PROBLEMAfter spending all of the week so far on a strange mathematical game I decided that enough was enough. Typesetting equations, recording lots of sound, drawing awesome graphics and all just didn't work for me in this time frame.
SOLUTION
I spent most of the day pondering over what I could possibly do in half a week to replace the math game. Many hours, cups of coffee and papers wasted (you can't imagine how many papers I can fill with dots interconnected with lines without actually coming up with anything or even realizing that I'm actually sketching out the same game over and over) later, I came up with a solution.
I set out to make up for the time I had lost and could with ease finish most of the game I had just "thought out" (I'm sure there's a similar game out there that I just don't know about). Ladies and Gentlemen, I present to you the most obvious game to fit into the "Nine Times" theme:
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That's right! Nine "Clocks" each showing it's own "time". Your job is to hit the corresponding button whenever a clock shows twelve. The more accurate you are, the higher the score. If you miss by more than 50%, or let it spin an entire lap, your score will decrease.
It's not easy to play, but with a bit of fine tuning I believe it can become highly addictive.
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Therefore, I congratulate you.