Screw you math game!

PROBLEM
After spending all of the week so far on a strange mathematical game I decided that enough was enough. Typesetting equations, recording lots of sound, drawing awesome graphics and all just didn't work for me in this time frame.

SOLUTION
I spent most of the day pondering over what I could possibly do in half a week to replace the math game. Many hours, cups of coffee and papers wasted (you can't imagine how many papers I can fill with dots interconnected with lines without actually coming up with anything or even realizing that I'm actually sketching out the same game over and over)  later, I came up with a solution.

I set out to make up for the time I had lost and could with ease finish most of the game I had just "thought out" (I'm sure there's a similar game out there that I just don't know about). Ladies and Gentlemen, I present to you the most obvious game to fit into the "Nine Times" theme:

That's right! Nine "Clocks" each showing it's own "time". Your job is to hit the corresponding button whenever a clock shows twelve. The more accurate you are, the higher the score. If you miss by more than 50%, or let it spin an entire lap, your score will decrease.

It's not easy to play, but with a bit of fine tuning I believe it can become highly addictive.

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Comments

Hey, that sounds simple, yet addictive. I think I foresee some awards coming your way...
Shouldn't it stop at nine, just for the pun? :)
No - unlike most of the rest of us, adrwen has nailed the theme. He doesn't need to insert random 9's everywhere to try to justify himself; he knows he has the theme in the bag.
You, young grasshopper, have achieved the being and spirit of nine.
Therefore, I congratulate you.