OBJ loading!
I decided to make my game 3D, and now I don't even remember why. Initially I was against the idea, mainly because I thought it would be too complicated.
Turns out, the 3d stuff has been easy as pie. Physics has been handing my ass to me, though. Who'd have thought car physics would be so hard? I can't seem to get turning right, so I'm faking it; each frame, a portion of your current velocity is transferred to the way you're heading. It's not realistic, but it looks good!
I uploaded a screenshot where you can see my mad OBJ-loading skills. That red car was downloaded from the internet!